#include <collision_distance.h>
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void | AssignScene (ScenePtr scene) override |
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void | Update (Eigen::VectorXdRefConst x, Eigen::VectorXdRef phi) override |
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void | Update (Eigen::VectorXdRefConst x, Eigen::VectorXdRef phi, Eigen::MatrixXdRef J) override |
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int | TaskSpaceDim () override |
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std::vector< CollisionProxy > | get_collision_proxies () |
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virtual void | InstantiateBase (const Initializer &init) |
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virtual void | Update (Eigen::VectorXdRefConst q, Eigen::VectorXdRef phi, Eigen::MatrixXdRef jacobian, HessianRef hessian) |
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virtual void | Update (Eigen::VectorXdRefConst x, Eigen::VectorXdRefConst u, Eigen::VectorXdRef phi) |
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virtual void | Update (Eigen::VectorXdRefConst x, Eigen::VectorXdRefConst u, Eigen::VectorXdRef phi, Eigen::MatrixXdRef dphi_dx, Eigen::MatrixXdRef dphi_du) |
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virtual void | Update (Eigen::VectorXdRefConst x, Eigen::VectorXdRefConst u, Eigen::VectorXdRef phi, Eigen::MatrixXdRef dphi_dx, Eigen::MatrixXdRef dphi_du, HessianRef ddphi_ddx, HessianRef ddphi_ddu, HessianRef ddphi_dxdu) |
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virtual int | TaskSpaceJacobianDim () |
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virtual void | PreUpdate () |
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virtual std::vector< TaskVectorEntry > | GetLieGroupIndices () |
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std::vector< KinematicFrameRequest > | GetFrames () const |
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| Object () |
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virtual | ~Object () |
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virtual std::string | type () const |
| Type Information wrapper: must be virtual so that it is polymorphic... More...
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std::string | GetObjectName () |
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void | InstantiateObject (const Initializer &init) |
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virtual std::string | Print (const std::string &prepend) const |
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| InstantiableBase ()=default |
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virtual | ~InstantiableBase ()=default |
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virtual std::vector< Initializer > | GetAllTemplates () const =0 |
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void | InstantiateInternal (const Initializer &init) override |
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Initializer | GetInitializerTemplate () override |
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std::vector< Initializer > | GetAllTemplates () const override |
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virtual void | Instantiate (const CollisionDistanceInitializer &init) |
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const CollisionDistanceInitializer & | GetParameters () const |
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◆ AssignScene()
void exotica::CollisionDistance::AssignScene |
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ScenePtr |
scene | ) |
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overridevirtual |
◆ get_collision_proxies()
std::vector<CollisionProxy> exotica::CollisionDistance::get_collision_proxies |
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◆ Initialize()
void exotica::CollisionDistance::Initialize |
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◆ TaskSpaceDim()
int exotica::CollisionDistance::TaskSpaceDim |
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overridevirtual |
◆ Update() [1/2]
◆ Update() [2/2]
◆ UpdateInternal()
◆ check_self_collision_
bool exotica::CollisionDistance::check_self_collision_ = true |
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◆ closest_proxies_
std::vector<CollisionProxy> exotica::CollisionDistance::closest_proxies_ |
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◆ controlled_joint_to_collision_link_map_
std::map<std::string, std::vector<std::string> > exotica::CollisionDistance::controlled_joint_to_collision_link_map_ |
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◆ cscene_
◆ dim_
int exotica::CollisionDistance::dim_ |
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◆ robot_joints_
std::vector<std::string> exotica::CollisionDistance::robot_joints_ |
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◆ robot_margin_
double exotica::CollisionDistance::robot_margin_ |
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◆ world_margin_
double exotica::CollisionDistance::world_margin_ |
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The documentation for this class was generated from the following file: