#include <collision_scene.h>
◆ CollisionProxy()
EIGEN_MAKE_ALIGNED_OPERATOR_NEW exotica::CollisionProxy::CollisionProxy |
( |
| ) |
|
|
inline |
◆ Print()
std::string exotica::CollisionProxy::Print |
( |
| ) |
const |
|
inline |
◆ contact1
Eigen::Vector3d exotica::CollisionProxy::contact1 |
◆ contact2
Eigen::Vector3d exotica::CollisionProxy::contact2 |
◆ distance
double exotica::CollisionProxy::distance |
◆ e1
◆ e2
◆ normal1
Eigen::Vector3d exotica::CollisionProxy::normal1 |
◆ normal2
Eigen::Vector3d exotica::CollisionProxy::normal2 |
The documentation for this struct was generated from the following file: