#include <collision_scene.h>
◆ CollisionProxy()
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW exotica::CollisionProxy::CollisionProxy |
( |
| ) |
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inline |
◆ Print()
| std::string exotica::CollisionProxy::Print |
( |
| ) |
const |
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inline |
◆ contact1
| Eigen::Vector3d exotica::CollisionProxy::contact1 |
◆ contact2
| Eigen::Vector3d exotica::CollisionProxy::contact2 |
◆ distance
| double exotica::CollisionProxy::distance |
◆ e1
◆ e2
◆ normal1
| Eigen::Vector3d exotica::CollisionProxy::normal1 |
◆ normal2
| Eigen::Vector3d exotica::CollisionProxy::normal2 |
The documentation for this struct was generated from the following file: