#include <collision_scene.h>
◆ ContinuousCollisionProxy()
| EIGEN_MAKE_ALIGNED_OPERATOR_NEW exotica::ContinuousCollisionProxy::ContinuousCollisionProxy |
( |
| ) |
|
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inline |
◆ Print()
| std::string exotica::ContinuousCollisionProxy::Print |
( |
| ) |
const |
|
inline |
◆ contact_normal
| Eigen::Vector3d exotica::ContinuousCollisionProxy::contact_normal |
◆ contact_pos
| Eigen::Vector3d exotica::ContinuousCollisionProxy::contact_pos |
◆ contact_tf1
| KDL::Frame exotica::ContinuousCollisionProxy::contact_tf1 |
◆ contact_tf2
| KDL::Frame exotica::ContinuousCollisionProxy::contact_tf2 |
◆ e1
◆ e2
◆ in_collision
| bool exotica::ContinuousCollisionProxy::in_collision |
◆ penetration_depth
| double exotica::ContinuousCollisionProxy::penetration_depth = 0.0 |
◆ time_of_contact
| double exotica::ContinuousCollisionProxy::time_of_contact |
The documentation for this struct was generated from the following file: