#include <collision_scene.h>
◆ ContinuousCollisionProxy()
EIGEN_MAKE_ALIGNED_OPERATOR_NEW exotica::ContinuousCollisionProxy::ContinuousCollisionProxy |
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inline |
◆ Print()
std::string exotica::ContinuousCollisionProxy::Print |
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inline |
◆ contact_normal
Eigen::Vector3d exotica::ContinuousCollisionProxy::contact_normal |
◆ contact_pos
Eigen::Vector3d exotica::ContinuousCollisionProxy::contact_pos |
◆ contact_tf1
KDL::Frame exotica::ContinuousCollisionProxy::contact_tf1 |
◆ contact_tf2
KDL::Frame exotica::ContinuousCollisionProxy::contact_tf2 |
◆ e1
◆ e2
◆ in_collision
bool exotica::ContinuousCollisionProxy::in_collision |
◆ penetration_depth
double exotica::ContinuousCollisionProxy::penetration_depth = 0.0 |
◆ time_of_contact
double exotica::ContinuousCollisionProxy::time_of_contact |
The documentation for this struct was generated from the following file: